About the Project
At SyncVR Medical, I worked as the designer and developer for a tutorial for first time VR users that teaches the nuances of virtual reality.
This project was developed in 4.5 months where I collaborated with the team's UI/UX designer, programmer, 3DÂ modeler, and sound designer.
Research
In order to create an informative and, more importantly, fun tutorial for consumers, I conducted desk research and analyzed tutorials from games and other VR software.

Core foundations of what makes a tutorial effective

Analysis of Ocarina of Time's tutorial element

Analysis of Red Dead Redemption 2's tutorial missions

Analysis of Breath of the Wild's tutorial screens

Analysis of Meta's VR set-up tutorial

Requirements made from the analysis for the SyncVR tutorial
Mood Board
I created a mood board to find components that could make a fun, informative tutorial as well as match SyncVR's minimalist, elegant brand.

One Pager
The one pager was made to sell my concept to the team by illustrating what they can expect as the final product.

Early Prototype
Figma was used to create an early prototype to capture the flow of the tutorial.

Original concept of the pointing phase

Original concept of the select phase
Development
Getting into development, the tutorial was made in unity with the Pico G2 4K and the Neo 3.
I made the tutorial self automated by having the tutorial keep track of when has completed each phase of the tutorial.

First iteration of the tutorial

Second iteration after working with UI/UX Designer
