About the Project
At SyncVR Medical, I worked as the designer and developer for a tutorial for first time VR users that teaches the nuances of virtual reality.
This project was developed in 4.5 months where I collaborated with the team's UI/UX designer, programmer, 3D modeler, and sound designer.
Research
In order to create an informative and, more importantly, fun tutorial for consumers, I conducted desk research and analyzed tutorials from games and other VR software.
Core foundations of what makes a tutorial effective
Core foundations of what makes a tutorial effective
Analysis of Ocarina of Time's tutorial element
Analysis of Ocarina of Time's tutorial element
Analysis of Red Dead Redemption 2's tutorial missions
Analysis of Red Dead Redemption 2's tutorial missions
Analysis of Breath of the Wild's tutorial screens
Analysis of Breath of the Wild's tutorial screens
Analysis of Meta's VR set-up tutorial
Analysis of Meta's VR set-up tutorial
Requirements made from the analysis for the SyncVR tutorial
Requirements made from the analysis for the SyncVR tutorial
Mood Board
I created a mood board to find components that could make a fun, informative tutorial as well as match SyncVR's minimalist, elegant brand.
One Pager
The one pager was made to sell my concept to the team by illustrating what they can expect as the final product.
Early Prototype
Figma was used to create an early prototype to capture the flow of the tutorial.
Original concept of the pointing phase
Original concept of the pointing phase
Original concept of the select phase
Original concept of the select phase
Development
Getting into development, the tutorial was made in unity with the Pico G2 4K and the Neo 3.
I made the tutorial self automated by having the tutorial keep track of when has completed each phase of the tutorial.
First iteration of the tutorial
First iteration of the tutorial
Second iteration after working with UI/UX Designer
Second iteration after working with UI/UX Designer
Final iteration at the end of the internship
Final iteration at the end of the internship
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