About the Game
Mozi is a 2.5D Platformer for kids about a fox reuniting with his lost cubs by journeying through the wild.
Mozi was developed in 4 months by a team of 6, where I focused my attention on music as well as programming.
Jump Mechanic
One of my first responsibilities as a programmer was to create Mozi's jumping mechanic.

Visualization of the jumping mechanic with Mozi's model

Ground collision check script
Ground collision check script
Jump input in the Update method
Jump input in the Update method
Jumping mechanic in the Fixed Update method
Jumping mechanic in the Fixed Update method
Wall Climb Mechanic
Since foxes can climb trees in real life, I implemented the wall climb mechanic to educate kids through gameplay.
Collider check script for wall climb
Collider check script for wall climb
Jump and Wall Climb mechanic script
Jump and Wall Climb mechanic script

Visualization of the wall-climbing mechanic that limits the player's velocity as well as allowing Mozi to climb objects in front of him as well as in the background

Music
When composing the soundtrack for the game, I focused on subtlety and ambience. The biggest inspiration for this direction was Nintendo's approach with The Legend of Zelda: Breath of the Wild.
"Forest."
- Main theme when playing the level.
- Use of borrowed chords to instill a feeling of heroism
"Home."
- Menu theme
- Slow, reverberated piano to create a feeling of warmth
Lastly, I made two more songs for the game that, unfortunately, couldn't be added due to the ever approaching deadline of the game. But I still like to give them a spotlight to be listened to.
"A lost home." 
- Would be played for the inciting incident cutscene when Mozi gets separated from his cubs
"Mozi."
- The main theme for the titular character
- Give Mozi an identity: courageous and hopeful
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